{
  "vertices": 386,
  "triangles": 768,
  "watertight": true,
  "bounds": [
    [
      -0.01850563,
      -0.01850563,
      -0.04944146
    ],
    [
      0.01850563,
      0.01850563,
      0.04944146
    ]
  ],
  "collision_note": "MuJoCo/Warp uses the convex hull of a mesh geom; source triangles retained for rendering."
}
